The eXcellent Football Bowl Subdivision
An online NCAA-style football league using FBPRO'98.

Computer Ranking - Composite RPI (CRPI)

After week 12

 

TEAM
W
SOW %
L
SOL %
Game by Game SOS
avgSOS
O-SOS
W/L%
CRPI SCORE
UO
11
0.508
1
0.500
0.512
0.507
0.509
0.917
0.644
IA
10
0.525
2
0.583
0.525
0.544
0.508
0.833
0.628
UCLA
10
0.425
2
0.625
0.493
0.514
0.516
0.833
0.621
ORST
9
0.407
3
0.806
0.513
0.575
0.510
0.750
0.612
SYR
9
0.472
3
0.639
0.509
0.540
0.499
0.750
0.596
UA
8
0.396
4
0.708
0.511
0.538
0.513
0.667
0.573
MIA
8
0.438
4
0.688
0.498
0.541
0.487
0.667
0.565
USC
7
0.357
5
0.817
0.528
0.567
0.504
0.583
0.552
MSU
7
0.452
5
0.650
0.522
0.542
0.505
0.583
0.543
OSU
7
0.405
5
0.667
0.510
0.527
0.502
0.583
0.538
UM
7
0.369
5
0.600
0.494
0.488
0.511
0.583
0.527
TENN
7
0.440
5
0.550
0.489
0.493
0.498
0.583
0.525
FSU
6
0.500
6
0.528
0.505
0.511
0.498
0.500
0.503
ND
6
0.403
6
0.583
0.506
0.497
0.509
0.500
0.502
TAMU
6
0.528
6
0.514
0.501
0.514
0.489
0.500
0.501
AUB
6
0.403
6
0.569
0.486
0.486
0.492
0.500
0.493
UF
6
0.389
6
0.500
0.471
0.453
0.498
0.500
0.484
NEB
5
0.450
7
0.631
0.522
0.534
0.495
0.417
0.482
UGA
6
0.375
6
0.528
0.466
0.456
0.488
0.500
0.482
PSU
5
0.433
7
0.536
0.498
0.489
0.501
0.417
0.469
WISC
5
0.383
7
0.524
0.484
0.464
0.501
0.417
0.461
UI
5
0.300
7
0.548
0.479
0.442
0.508
0.417
0.455
MINN
3
0.583
9
0.546
0.524
0.551
0.497
0.250
0.433
UW
4
0.313
8
0.573
0.493
0.459
0.502
0.333
0.432
STAN
4
0.250
8
0.635
0.498
0.461
0.495
0.333
0.430
ASU
4
0.229
8
0.625
0.500
0.451
0.505
0.333
0.430
ALA
4
0.375
8
0.500
0.473
0.449
0.493
0.333
0.425
OU
2
0.333
10
0.575
0.506
0.472
0.490
0.167
0.376
TEX
2
0.333
10
0.550
0.500
0.461
0.493
0.167
0.374
LSU
1
0.500
11
0.492
0.483
0.492
0.485
0.083
0.353

 

Composite RPI (CRPI): This poll is similar to the normal RPI used in the NCAA with some slight differences. It is based on the average of your average Strength of Schedule (avgSOS) %, your W/L %, and your Opponent’s SOS %.

 

Average SOS is based on the average of your game by game by game SOS%, your Strength of Wins (SOW) %, and your Strength of Losses (SOL) %.

 

The game by game SOS% (gbgSOS%) is determined by averaging the SOS% calculated for each game. This is slightly different from normal SOS calculations. Each week your team's SOS is determined based on opponent's W/L and your opponent's opponents W/L. Then this SOS for each week is averaged.

 

The Strength of Wins (SOW) % tells you if your wins were against quality teams. The SOS % for only your wins is calculated to determine your SOW %. Teams that have not won yet will automatically have a 0.000 SOW %. (i.e. if you have a zero % SOW and have won games, then those wins were obviously against weaker competition).

 

Strength of Losses (SOL) % tells you if your losses were against good or bad teams. The SOS % for only your losses is calculated to determine your SOL %. Teams that have not lost will automatically have a 1.000 SOL %.

 

Opponent’s SOS % is based on the SOS% of your opponent's opponents. This component tells you if the W/L% of the teams on your schedule (which affects your SOS%) is inflated because they faced poor competition.