XTREME-PLAYOFF FOOTBALL BOWL SUBDIVISION
XTREME-PLAYOFF FOOTBALL BOWL SUBDIVISION
XTREME-PLAYOFF FOOTBALL BOWL SUBDIVISION
4. Play Design Rules
4a. Basic Guidelines:
4b. ENFORCEMENT:
The Commissioner is responsible for PPP Enforcement and will review questionable custom plays submitted (or discovered) in the XFBS play pool. The Playcheck utility can catch some illegal custom plays, but not all illegal plays, so coaches must be vigilant as well.
4c. XFBS PLAY DESIGN RULES (THESE MATCH PNFL PLAY RULES 100% EXCEPT WHERE NOTED):
Terminology
OFFENSE - Formation, Shifts, and Motion Rules
There are no restrictions on shifts and motion, as long as they comply with all the rules below.
F01: INITIAL FORMATION [ALL CURRENTLY THE SAME AS PNFL RULES]
F02: OFFENSIVE LINE [ALL CURRENTLY THE SAME AS PNFL RULES]
F03: RUNNING BACK RULES [ONLY F03D IS DIFFERENT FROM PNFL RULES]
F04: QUARTER BACK RULES [ALL CURRENTLY THE SAME AS PNFL RULES]
F05: RECEIVER RULES [This differs from the PNFL because the PNFL requires one TE on every roster and we do not]
F06: NON-STARTER PLAYER RESTRICTIONS [ONLY F06B IS DIFFERENT FROM PNFL RULES]
F07: YARDAGE LIMITS BEHIND THE LOS
No player can line up behind the yard limits (shown in the chart below) at the snap. In the initial formation, they can start anywhere so long as they are not behind their yard limits AT THE SNAP. In addition, no player can move behind the yard limits (shown in the chart below) at any time during the play.
OFFENSE - Running Play Rules
Definition: a running play is defined as any play in which the QB uses the logic "handoff/pitch to" after receiving the snap from center.
R01: Hand-offs [ALL CURRENTLY THE SAME AS PNFL RULES EXCEPT R01f Option Plays]
R02: Recipients of hand-offs [ALL CURRENTLY THE SAME AS PNFL RULES]
R03: Blocking logic usage [ALL CURRENTLY THE SAME AS PNFL RULES]
R04: Throw a fake usage [ALL CURRENTLY THE SAME AS PNFL RULES]
R05: Backwards movement on a running play [ALL CURRENTLY THE SAME AS PNFL RULES]
No eligible receiver other than the ball carrier or QB may have logic that goes backwards.
R06: Running Play Category Determination Requirements
OFFENSE - Passing Play Rules
Definition: a passing play is defined as any play in which the QB uses the logic "pass-check receivers" OR "timed pass" after receiving the snap from center.
All passing plays must result in the play being recorded as a forward pass. The play-by-play log should record all such transfers of the ball with the phrase "The pass from....is caught by" or "The pass from....was incomplete." All passing plays must result in the QB throwing a pass to an eligible receiver when practiced in the play editor without a defense present.
P01: Screens [ALL CURRENTLY THE SAME AS PNFL RULES]
Screens are a special type of offensive play and they merit special rules. The objective of any good screen is to trick an aggressive defensive rush into over-pursuing the QB. The offense takes advantage of this pursuit and throws a pass to the flat which -with proper blocking- can result it good yardage for the offense. The trick in FPBRO is accurately representing these plays without adversely affecting the stats of the game or unbalancing the game.
P02: Offensive lineman [ALL CURRENTLY THE SAME AS PNFL RULES]
P03: Timed Passes [ALL CURRENTLY THE SAME AS PNFL RULES]
P04: QB rollouts [ONLY P04I, P04J, P04K AND P04L ARE DIFFERENT FROM PNFL RULES]
P05: Stop and Wait & Backwards Movement [ALL CURRENTLY THE SAME AS PNFL RULES]
P06: Throw Fakes [ALL CURRENTLY THE SAME AS PNFL RULES]
P07: QB Pump Fakes [ALL CURRENTLY THE SAME AS PNFL RULES]
P08: Checked Passes [ALL CURRENTLY THE SAME AS PNFL RULES]
P09: Pass blocking [ALL CURRENTLY THE SAME AS PNFL RULES]
P10: Passing zones and 'look for pass' logic of primary/secondary receivers
DEFENSIVE - Play Design Rules
D01: Zones [ALL CURRENTLY THE SAME AS PNFL RULES]
D02: Bump-at-line [ALL CURRENTLY THE SAME AS PNFL RULES]
D03: DL Requirements
-----DT1 must be treated as the nose tackle and always be closest to the Center, DE1 must be on left side of the QB and Center and the furthest DL out. DE2 must be on the right side of the QB and center and furthest DE out. The following are allowed:
3 man: DE1-DT1-DL(any);
4 man: DE1-DT(any)-DT1-DE2;
5 man: DE1-DT(any)-DT1-DL(any)-DE2;
5 man: DE1-DL(any)-DT1-DT(any)-DE2;
6 man: DE1-DL(any except DE2)-DT(any)-DT1-DL(any)-DE2;
-----Plays with no DEs are allowed. If the play has no DE, DT1 must be treated as the nose tackle and always be closest to the Center (odd number DL) or G1 (even number DL). The following are allowed:
DT(any)-DT1-DT(any);
DT2-DT(any)-DT1-DT3;
DT2-DT(any)-DT1-DT(any)-DT3
DT2-DT(any)-DT(any)-DT1-DT(any)-DT3
In 2-man lines, DE1 must be the left DL if any DE are used at all. ONLY the following are allowed:
DE1-DE(any), [2 DEs allowed on PS, PM, PL, RZP only]
DE1-DT(any);
DT1-DT(any);
DT(any)-DT1;
DT1-DE(any except DE1)
D04: Play Category Determination Requirements
D05: Determining Primary Duty of Defensive Players
D06: Defensive Player Formation Requirements
SPECIAL TEAMS - Play Design Rules
S01: Editing of Plays [DIFFERENT FROM PNFL RULES]
Editing of special teams is limited to making edits to plays currently existing in the XFBS and PNFL play pools per the restrictions below: