XTREME-PLAYOFF FOOTBALL BOWL SUBDIVISION

XTREME-PLAYOFF FOOTBALL BOWL SUBDIVISION

XTREME-PLAYOFF FOOTBALL BOWL SUBDIVISION

 

4. Play Design Rules

4a. Basic Guidelines:

  • Golden rule: If any particular play design is not restricted or prohibited in these rules, it is LEGAL.
  • XFBS Philosophy: "Promote realism within reasonable approximation based on the limitations of the game and the ability to detect and enforce violations."
    • We have strived to limit AI busters to a limited extent. If an AI-busting play design cannot be detected easily via PlayCheck, the commish usually will not ban it. That said, if everyone can do an AI buster that has not been specifically banned or restricted in these rules, then it is still fair play. Furthermore, it also falls on each coach to design defensive plays to protect themselves as much as possible against 'legal' AI busters. Don't whine.
    • Any custom play that obviously takes advantage of the AI of the game is usually illegal. Please check your custom plays and keep them legal! If an offensive play works for huge gains against nearly any defense, with practically any players on the field, the play is probably illegal and should be checked before submitting it.

 

4b. ENFORCEMENT:

The Commissioner is responsible for PPP Enforcement and will review questionable custom plays submitted (or discovered) in the XFBS play pool. The Playcheck utility can catch some illegal custom plays, but not all illegal plays, so coaches must be vigilant as well.

 

  • Potential illegal plays or missing plays in PNFL Play pool: Any play in the PNFL play pool is considered out of the range of XFBS enforcement. If it's illegal per our rules, it may be legal per their rules. Coaches can use any play in the CURRENT PNFL play pool without restriction.
    • Do not report plays in the PNFL play pool that you consider illegal to the XFBS commissioner. No action will be taken. Nothing stops you from reaching out to the PNFL commish about it, but I would recommend you only do so if you are also in that league.
    • If it is discovered that you are using a play in your game plan that was deleted from the current PNFL play pool, the XFBS commissioner will usually restore it by adding it to the XFBS play pool. He will always make sure it complies with XFBS rules before doing so. These plays will usually begin with "PN." Before doing so, the commish will ask you if you would like to submit a new gameplan or restore the missing play. If the play cannot be restored, you must submit a new gameplan.

 

  • Potential illegal plays in XFBS Play pool: If you think a play in the XFBS play pool may be illegal, you must report it to the XFBS commissioner BEFORE weekly game sims to ensure it has no impact on your game. If you report it after game sims, it will still be fixed, but the game result will stand.

 

  • NO-CALL RULE: If the game does not call a penalty and the film or live footage clearly showed a penalty should have been called, the play stands. This rule is the result of the final play in regulation during the 2013 XFBS Championship game in which Iowa's QB clearly did a forward pass past the LOS and Oregon's DBs in coverage went after the QB, thus leaving a player wide-open to score a TD and tie the game in regulation. It is up to the game to call the penalties. Apparently even its refs can suck at making or missing calls sometimes.

 

 

4c. XFBS PLAY DESIGN RULES (THESE MATCH PNFL PLAY RULES 100% EXCEPT WHERE NOTED):

 

Terminology

 

  • LOS: Line of Scrimmage - the 20 yard line in the play editor
  • The “box”: the imaginary box that is bounded on 3 sides by the LOS, and the Offensive tackles. In the play editor, it is defined as the area between the hashmarks. When referring to the "backfield" of the offense, we are referring to the box.
  • "Inside the box": A player is “inside the box”, if he is behind the LOS and between the tackles. Having no more than 1 character of a player's position designation outside the hashmarks in the play editor, such that the player is recognized as "Backfield" by defensive man-to-man defenders. This latter part is the critical determining factor. If one or more RBs are used on an a play, at least one RB MUST be recognized as backfield by the defense in pre-shift position regardless of the RB's actual position.
  • "Outside the Box:" Placed such that none of the two numbers (of a two digit number) is touching the hash marks.
  • Runner: Recipient of a handoff or pitch
  • Receiver: Any offensive player who is eligible to be the recipient of a pass
  • Shotgun passing formation: QB is more than 5-yards behind the LOS
  • Sawed-off shotgun passing formation: QB is 5-yards or less from the LOS, but not under Center

 

 

OFFENSE - Formation, Shifts, and Motion Rules

There are no restrictions on shifts and motion, as long as they comply with all the rules below.

 

F01: INITIAL FORMATION [ALL CURRENTLY THE SAME AS PNFL RULES]

  1. There must be exactly 7 players on the LOS in both the initial formation, and at the snap. These 7 players must consist of 5 OL (offensive linemen) and 2 skill position players (WR/TE/HB/FB), one on each side, outside the box. The 2 skill position players on the LOS at the snap do not have to be the same ones who were on the LOS in the initial formation.
  2. On plays with one Tight End, he must line up on the right or left in the pre-shift formation, either on or off the LOS. On plays with two TEs, one of them must line up on the right pre-shift. Just to be clear, we will accept custom plays with trip-left formations and TE1s on the left side of the QB.

 

F02: OFFENSIVE LINE [ALL CURRENTLY THE SAME AS PNFL RULES]

  1. For all offensive plays, OL must be T1-G2-C1-G1-T2 in that order from left to right.
  2. The offensive line must be balanced. The middle OL (i.e. the Center) must snap the ball to the QB or an “inside the box” HB, and there must be 2 OL on each side of the middle OL (i.e. the Center).

 

F03: RUNNING BACK RULES [ONLY F03D IS DIFFERENT FROM PNFL RULES]

  1. If one or more RBs (HB or FB) are used on any play, there must be at least 1 RB “inside the box” in the initial pre-shift formation.
  2. Plays with no RBs are allowed.
  3. Any RB “inside the box” in the initial pre-shift formation may shift out of the box prior to the snap.
  4. RBs “inside the box” in the initial pre-shift formation are the only players other than the QB that can receive the snap. [Not a PNFL rule]
  5. In the Shotgun passing formation (QB is more than 5 yards behind LOS), Running Backs (RB) can never be further from the LOS than the QB.

 

F04: QUARTER BACK RULES [ALL CURRENTLY THE SAME AS PNFL RULES]

  1. The QB must be in every play. The QB must line up either directly behind the center or in the shotgun in-line with the center. The test being a straight line drawn from the player receiving the snap will contact a portion of the center's player designation.
  2. If the QB is in the shotgun he cannot line up more than 7 yards behind the LOS.
  3. When the QB is not under center, no player may be lined up between the QB and the center. The game will hike the ball "through" this player. This is unrealistic and also not a real formation.
  4. The QB is not allowed to use any passing logic on any play where the QB's purpose is to run the ball.
  5. 'Inside the box' the QB may not drop back more than 12 yards behind the LOS.
  6. On roll out plays that go outside the box, the QB may not be more than 10 yards behind the LOS.
  7. In the shotgun (QB is more than 5 yards behind LOS), the QB may not roll for a Pass, nor move to pitch on a Run play outside the G1 or G2 alphanumeric of the Guards.
  8. The commish has created and tested QB 'read option' runs using both handoffs and passing routes and plays extensively and has determined the game is incapable of executing or even remotely mimicking this type of play, so no, QBs cannot execute read option offensive plays in the XFBS.
  9. The game will not allow QBs to be the recipient of a pass (it calls an ineligible receiver penalty), so those plays are not allowed either.

 

F05: RECEIVER RULES [This differs from the PNFL because the PNFL requires one TE on every roster and we do not]

  1. WRs and TEs are not allowed to begin "inside the box"' in the initial pre-shift formation. After the initial pre-shift formation, they may motion or shift such that they are "inside the box" at the snap, provided that EXACTLY seven (7) players remain on the LOS.
  2. WRs and TEs may not line up more than 4 yards deep behind the LOS "outside the box". Exceeding this takes advantage of the "cushion" the DBs give the WRs in M2M coverage. This is a game flaw. Inside the Box, they can set up at normal RB depths.
  3. Two WRs/TEs may be stacked one behind the other so long as neither receiver violates the 4-yard rule and that they do not run the exact same route.
  4. WRs and TEs are both allowed to be in a 3 point stance in the XFBS because our roster requirements do not require the use of TEs, but they must always start "outside the box" in the initial pre-shift position.

 

F06: NON-STARTER PLAYER RESTRICTIONS [ONLY F06B IS DIFFERENT FROM PNFL RULES]

  1. Offensive plays may use any Back or Receiver in the depth chart, so long as the play does not violate other applicable rules that do not otherwise prohibit the use of a particular player position in the design.
  2. QB2+  [Not a PNFL rule]
    1. Can be used on no more than 4 pass plays in your game plan.  Unlike the (P)NFL, college football teams have been known to use multiple QBs simply because they have no apparent starter or because they may have a mobile QB better suited for rollouts and a big arm QB useful for hailmary passes.  This rule is intended to allow some limited flexibility for this.
    2. Can be used on any QB run.  It is recommended these plays only be used if the QB has 60 SP or greater (i.e. the mQB rookie minimum), but not required because it would be too difficult to enforce.
    3. Cannot be used on plays where the QB executes a handoff to another player unless the play is clearly a flea flicker.

 

F07: YARDAGE LIMITS BEHIND THE LOS

No player can line up behind the yard limits (shown in the chart below) at the snap. In the initial formation, they can start anywhere so long as they are not behind their yard limits AT THE SNAP. In addition, no player can move behind the yard limits (shown in the chart below) at any time during the play.

 

OFFENSE - Running Play Rules

Definition: a running play is defined as any play in which the QB uses the logic "handoff/pitch to" after receiving the snap from center.

 

R01: Hand-offs [ALL CURRENTLY THE SAME AS PNFL RULES EXCEPT R01f Option Plays]

  1. No play may be designed such that the reception of the "handoff/pitch to" is recorded as a forward pass. Handing off the ball to a RB across the LOS is illegal. All hand-offs must be recorded as a "hand-off" in the play.log file. Sometimes hand-offs may happen to be recroded as passes in the play.log file due to player fatigue. If a hand-off was recorded as a "pass" in a play.log file, it is still legal if and only if it registers as a run (not a pass) when practiced in the play editor with no defense present.
  2. All logic boxes that contain "handoff/pitch to" logic must be located "inside the box." This applies to both the QB and any subsequent player who may use this logic.
  3. From under Center, the QB movement to the handoff or pitch Logic Box is restricted to five yards from the LOS and the Tackles (T). That is, the handoff or pitch Logic Box may not be outside the T1 or T2 alphanumeric of the Tackles. In addition, the QB Logic Box may not touch the yard line that is five yards from the LOS, on the Custom Play Editor Screen.
  4. From under Shotgun or Sawed off Shotgun, the handoff or pitch Logic Box may not be outside the T1 or T2 alphanumeric of the Tackles. In addition, only the ball carrier and up to one other player executing lead blocking logic can be further from the LOS than the QB.
  5. The handoff or pitch Logic Box the command "handoff/pitch to" must be the first command assigned to the QB. No player executing a "handoff/pitch to" may have "pass-check receivers" or "timed pass" in any of his logic boxes.
  6. Option Plays (XFBS only): If the running play is being designed to simulate an option style running play, the final recipient of the option handoff must remain 6 - 10 yards behind the LOS when he moves outside of the box for the handoff and his 'move to' and endpoints must never cross or touch the line 5 yards behind the LOS. If the handoff is performed by the QB, the QB handoff must occur outside of the box 1-5 yards behind the LOS. The QB can start from under center, sawed off shotgun or shotgun (yes, this means a QB in shotgun always moves toward the LOS before the handoff - this restriction intentionally puts the QB at risk before the handoff occurs). If the handoff is performed by another player that received the handoff from the QB, the QB's handoff to him must have occurred inside the box and his subsequent handoff must occur outside of the box. This subsequent handoff player can do the handoff anywhere outside of the box (i.e.,1-10 yards behind the LOS). These plays must have "OP" in their play name.

 

R02: Recipients of hand-offs [ALL CURRENTLY THE SAME AS PNFL RULES]

  1. No recipient of a “handoff/pitch” may have “look for pass” logic in any of his logic boxes.
  2. RBs/TEs who start "inside the box" in the pre-shift formation can receive the handoff in the box or outside the box.
  3. RBs/WRs/TEs who are outside the box in the the pre-shift formation that shift into the box or motion into or through the box before the snap must receive the handoff “inside the box.”
  4. RBs/WRs/TEs who are outside the box in the the pre-shift formation can receive the handoff outside the box only if they remained outside of the box before the snap.
  5. The running path of the runner carrying the ball cannot go further than 5-yards beyond the LOS.

 

R03: Blocking logic usage [ALL CURRENTLY THE SAME AS PNFL RULES]

  1. No potential runner/receiver (any eligible runner/receiver who may, by design, potentially touch the ball on a given play) may have any blocking logic after that person is scheduled to touch the ball.
  2. It is OK to have blocking logic (such as “block-release-to”) for a potential runner/receiver, as long as it ends prior to when he is scheduled to touch the ball in the design of the play.
  3. Tight Ends (TE) and Full Backs (FB) may not line up, or shift, or go in motion and get set outside the widest WR, and may not touch, or line-up, or shift outside the field numbers for the purpose of Run blocking. Both TEs and FBs may go in motion and continue until snap for Run blocking.

 

R04: Throw a fake usage [ALL CURRENTLY THE SAME AS PNFL RULES]

  1. No "throw a fakes" allowed on running plays. The purpose of the fake play is to freeze one's defender to allow separation on a passing play. That is the only acceptable purpose in the XFBS.

 

R05: Backwards movement on a running play [ALL CURRENTLY THE SAME AS PNFL RULES]

No eligible receiver other than the ball carrier or QB may have logic that goes backwards.

 

R06: Running Play Category Determination Requirements

  1. Play Type Rules:
    • Run Left: High percentage run between the field numbers to get short-yardage gains (e.g. ace or jumbo plays).
      • At least one player must be recognized as a ball carrier by the defense by being inside the box in the initial pre-shift formation.
      • The ball carrier's 'move to' route must stay between (not on or outside) the field numbers before crossing the LOS and can go anywhere after it crosses the LOS, but cannot exceed 5 yards from the LOS. Basically, sweeps cannot be saved in this category because they have a higher risk of yardage loss.
      • No more than one player (HB/WR only) can be outside or on the field numbers at the snap.
      • Any players executing run blocking logic must stay within 10 yards of the LOS.
    • Run Right: Long-yardage running plays disguised as passing plays (e.g. draw plays).
      • At least 3 players must always start outside the box in the initial pre-shift formation so that they are recognized as receivers by the defense. At least 2 of those players must be WRs.
      • At least 2 of those players (WR or HB) must be completely outside the field numbers at the snap.
      • Other than the ball carrier, no more than one other player can be in a 3-point stance at the snap.
      • The ball carrier's 'move to' route cannot exceed 5 yards from the LOS.
      • There is no limit on the distance run blockers can go beyond the LOS.
    • Run Middle: Base run package, whether inside or outside. Basically, anything goes, but ideally averages 3-6 yards or better.
      • The ball carrier's 'move to' route cannot exceed 5 yards from the LOS.
      • There is no limit on the distance run blockers can go beyond the LOS.
    • Goal Line Run: High percentage run intended to get short-yardage gains for TDs.
      • Goal line plays have additional blockers near the OL, so at least one player other than the ball carrier must be in a 3-point stance before the snap. If you want to use a single back and no blockers, use Run Right or Run Middle instead.
      • The ball carrier's 'move to' route cannot exceed 5 yards from the LOS.
      • Any players executing run blocking logic must stay within 10 yards of the LOS.
      • Unlike Run Left, sweeps sometimes do happen at the goal line so there is no restriction on the ball carrier's 'move to' before crossing the LOS nor are there any personnel placement restrictions.

 

OFFENSE - Passing Play Rules

Definition: a passing play is defined as any play in which the QB uses the logic "pass-check receivers" OR "timed pass" after receiving the snap from center.

 

All passing plays must result in the play being recorded as a forward pass. The play-by-play log should record all such transfers of the ball with the phrase "The pass from....is caught by" or "The pass from....was incomplete." All passing plays must result in the QB throwing a pass to an eligible receiver when practiced in the play editor without a defense present.

 

P01: Screens [ALL CURRENTLY THE SAME AS PNFL RULES]

Screens are a special type of offensive play and they merit special rules. The objective of any good screen is to trick an aggressive defensive rush into over-pursuing the QB. The offense takes advantage of this pursuit and throws a pass to the flat which -with proper blocking- can result it good yardage for the offense. The trick in FPBRO is accurately representing these plays without adversely affecting the stats of the game or unbalancing the game.

  1. The QB may not drop back more than 12 yards from the LOS. The QB cannot move outside the hashmarks.
  2. The offensive linemen may have "move to" logic before any blocking logic on the perimeter.
  3. There is no restriction on the end point of their move to/lead block/block and release to logic, but all blocking logic must occur (or "start") behind the LOS. If an OL crosses the LOS before the pass it destroys the defensive logic. Therefore, there must exist a boundary, and that boundary is the LOS.

P02: Offensive lineman [ALL CURRENTLY THE SAME AS PNFL RULES]

  1. OL may go past the LOS to lead block on a screen pass only (a pass that is caught behind the LOS).
  2. Offensive linemen (C, G, or T) may not have a logic box or movement path that extends beyond the LOS in the design of any any other form of Pass play at any time - all OL logic boxes must at least touch or remain behind the LOS unless it is a screen

P03: Timed Passes [ALL CURRENTLY THE SAME AS PNFL RULES]

  1. For timed lob passes saved as Pass Razzle-Dazzle (PRD) plays, the end point of the timed lob pass must be 30-yards or greater from the LOS.
  2. There is a strict limit of 15 yards on all other Timed Passes. Timed passes may not go beyond 15 yards. The Receiver of the pass may not have any logic past 15 yards. The "spot" of the pass is also limited to 15 yards beyond the LOS. The only exception to this rule is outlined in rule (P03a).
  3. Timed Passes may not travel backward or “register” as runs. The marked end point may not be behind the passer.
  4. No player whose logic includes "timed pass" may have a logic box that touches or extends beyond the LOS. Furthermore, he may not have any logic which includes any of the "run" (inside, left, to daylight, etc.) logic choices.

P04: QB rollouts [ONLY P04I, P04J, P04K AND P04L ARE DIFFERENT FROM PNFL RULES]

  1. For a pass play to be considered a Roll-Out, the QB must have a "Move To" line that extends beyond (not to, not on) the yard line numbers in the Play Editor. Half rolls and "moving pocket" pass plays are not to be considered Roll-Outs.
  2. Like the PNFL, the XFBS allows roll-outs from the shotgun (QB is more than 5-yards behind the LOS) or the sawed-off shotgun position (QB is 4-5-yards from the LOS and standing upright, but not under Center.
  3. The QB cannot go further than 10 yards behind the LOS on QB roll-outs. Furthermore, the QB rollout movement cannot be closer than 7 yards behind the LOS. So, basically, rollouts are limited to the space that is 7-10 yards behind the LOS.
  4. There must be at least 2 receivers running routes on any Roll Out pass. This is to prevent Roll-Outs with more then 8 men blocking.
  5. One WR may Pass Block, on the playside, on Roll-Out passes.
  6. All blockers 'outside the box' must be within 4 yards of the LOS. Blockers 'inside the box' can be up to 10 yards behind the LOS.
  7. The QB may not have any logic which includes any of the "run" (inside, left, to daylight, etc.) logic choices.
  8. A straight out movement by the QB will be only allowed on Goal Line Pass plays; this movement path may not extend beyond the T1 or T2 alphanumeric of the Tackles.
  9. For custom rollout plays submitted for use in the XFBS, the QB's rollout movement can only move away from or parallel to the LOS. What this means is if your QB rolls out 10 yards behind the LOS, he cannot move toward the LOS and must stay 10 yards behind the LOS throughout the execution of the rollout. The reason for this is that the defense will consider the QB a RB and drop out of coverage once he moves toward the LOS. The only exemption to this rule is the use of plays currently in the PNFL play pool that do not comply to this rule. If you use these plays, they cannot be edited and saved as custom plays for submission to the XFBS play pool.  [Not a PNFL rule]
  10. For custom rollout plays submitted for use in the XFBS, the WR/TE/HB on the LOS may not have any "stop & wait for” logic at the beginning of their logic before going out for a pass. The only exemption to this rule is the use of plays currently in the PNFL play pool that do not comply to this rule. If you use these plays, they cannot be edited and saved as custom plays for submission to the XFBS play pool. [Not a PNFL rule]
  11. For custom rollout plays submitted for use in the XFBS, if the WR/TE/HB are in the Down position on the LOS (Normally the TE position), they may not go out for a pass if on the same side that the QB roll-out occurs. (This is to prevent an AI buster that causes the DB in coverage to go after the QB if they are in aggressive or shade under coverage. Thus, Leaving the WR wide open to a big gain.) The only exemption to this rule is the use of plays currently in the PNFL play pool that do not comply to this rule. If you use these plays, they cannot be edited and saved as custom plays for submission to the XFBS play pool. [Not a PNFL rule]
  12. For custom rollout plays submitted for use in the XFBS, plays which have the QB rollout and “check-receiver,” but have no eligible receivers with “look for pass” logic, are illegal. The only exemption to this rule is the use of plays currently in the PNFL play pool that do not comply to this rule. If you use these plays, they cannot be edited and saved as custom plays for submission to the XFBS play pool. [Not a PNFL rule]

P05: Stop and Wait & Backwards Movement [ALL CURRENTLY THE SAME AS PNFL RULES]

  1. Plays that delay a receiver in the backfield until the defense thinks the play is broken, and then send the receiver out for a pass, are illegal. This includes plays that send the receiver backward until the defense thinks the play is broken. A receiver is not allowed to go backwards and then out on a route.

 

P06: Throw Fakes [ALL CURRENTLY THE SAME AS PNFL RULES]

  1. Any skill player at or past the LOS (RBs/WRs/TEs) may not throw a fake within 5 yards of any other skill player. Also: a receiver may not throw a fake if the intent of the fake is to freeze a defender other than his own.
  2. Fakes may not be thrown, by anyone, behind the LOS.

 

P07: QB Pump Fakes [ALL CURRENTLY THE SAME AS PNFL RULES]

  1. No limits on number of pump fakes allowed on pass plays.

 

P08: Checked Passes [ALL CURRENTLY THE SAME AS PNFL RULES]

  1. Every player selected in the QBs "Pass - check receivers" logic must have "look for pass" somewhere in his own logic.
  2. A minimum of 2 receivers must be checked.
  3. No player whose logic includes "pass-check receivers" may have a logic box that touches or extends beyond the LOS. Furthermore, he may not have any logic which includes any of the "run" (inside, left, to daylight, etc.) logic choices.

P09: Pass blocking [ALL CURRENTLY THE SAME AS PNFL RULES]

  1. WRs are not permitted to “Pass Block” in any Drop-Back pass plays. One WR may Pass Block, on the playside, on Roll-Out passes.
  2. 8-man Blocking Schemes: It has been suggested that 8-man blocking schemes are AI busters or unrealistic because of the way they function in FBPRO. However, in real football many teams will use 8 man blocking schemes against opposing teams that blitz frequently. Therefore, in keeping with realism the we will allow 8 man protection schemes. EXCEPTION: not allowed for rollouts

P10: Passing zones and 'look for pass' logic of primary/secondary receivers

  1. In the Pass Short categories, only the Primary and Secondary receivers paths must stay within (not on, at, or beyond) 10-yards of the LOS, the zone. A third, fourth, or fifth receiver can have their pattern go longer. The latter three receivers must have "Look for Pass" logic before they touch 10-yards from the LOS, but their path can take them anywhere. [100% THE SAME AS THE PNFL RULE]
  2. In the Pass Medium categories: [33% THE SAME AS THE PNFL RULE - OUR SECONDARY RECEIVER LIMIT AND PMR LIMIT ARE UNIQUE TO THE XFBS]
    1. The Primary (white) receiver path and end spot must stay within (not on, at, or beyond) 20-yards  of the LOS, the zone
    2. The Secondary (yellow) receiver path and end spot must stay within (not on, at, or beyond) 25-yards  of the LOS, the zone.
    3. A third, fourth, or fifth receiver can have their pattern go longer than 25 yards, but must have "Look for Pass" logic before they touch 25-yards from the LOS. Their path can take them anywhere.
    4. For plays saved as PMR, the end spot of the Primary receiver's route should be 5 or more yards from the LOS unless it is a screen (as the purpose of the PMR category is to get at least 10 yards).
  3. In the Pass Long Right category, the end spot of the Primary receiver's route should be at least 10 yards from the LOS unless the play is a screen. [UNIQUE TO THE XFBS]
  4. In the Pass Razzle Dazzle category: [100% THE SAME AS THE PNFL RULE]
    1. If the play is a Checked pass, the end spot of the Primary receiver's route must be more than 25 yards from the LOS.
    2. If the play is a Timed Lob pass, the the end spot of the primary receiver's route must at least 30 yards from the LOS.
    3. If the play is a Timed Bullet pass, it still must meet the 15 yard limits defined in rule P03b.

 

DEFENSIVE - Play Design Rules

 

D01: Zones [ALL CURRENTLY THE SAME AS PNFL RULES]

  1. The axis/center of any zone may not extend “inside the box” of the offense. The zone "box" can extend "inside the box" on the offensive side of the LOS, but the axis/center/point/line of any defensive players “zone” may not extend “inside the box” on the offensive side of the LOS.

 

D02: Bump-at-line [ALL CURRENTLY THE SAME AS PNFL RULES]

  1. No more than three Defenders (Non-Backfield and Either) can "Bump at the Line" with no delay required, however, any 4th and/or 5th Defenders (Non-Backfield and Either) must "Stop and Wait" for not less than 0.5 seconds before using their "Bump at the Line" logic.
  2. Defenders (Backfield) must always "Stop and Wait" for not less than 0.5 seconds before using their "Bump at the Line" logic.
  3. Defenders employing "Bump at the Line" logic must be touching, or inside 5-yards of the LOS.

 

D03: DL Requirements

  1. The DLs cannot overload one side of the line; that is, at least one DL must be on either side of the Center. You are not allowed to overload your defenders to one side of the ball. Having 3 DL and 2 LB's on one side of the center is not realistic.
  2. In 3-, 4- or 5-man lines,

-----DT1 must be treated as the nose tackle and always be closest to the Center, DE1 must be on left side of the QB and Center and the furthest DL out. DE2 must be on the right side of the QB and center and furthest DE out. The following are allowed:
      3 man: DE1-DT1-DL(any);

      4 man: DE1-DT(any)-DT1-DE2;
      5 man: DE1-DT(any)-DT1-DL(any)-DE2;

      5 man: DE1-DL(any)-DT1-DT(any)-DE2;

      6 man: DE1-DL(any except DE2)-DT(any)-DT1-DL(any)-DE2; 
-----Plays with no DEs are allowed. If the play has no DE, DT1 must be treated as the nose tackle and always be closest to the Center (odd number DL) or G1 (even number DL). The following are allowed:
      DT(any)-DT1-DT(any);
      DT2-DT(any)-DT1-DT3;
      DT2-DT(any)-DT1-DT(any)-DT3

      DT2-DT(any)-DT(any)-DT1-DT(any)-DT3

In 2-man lines, DE1 must be the left DL if any DE are used at all. ONLY the following are allowed:
      DE1-DE(any), [2 DEs allowed on PS, PM, PL, RZP only]
      DE1-DT(any);
      DT1-DT(any);
      DT(any)-DT1;
      DT1-DE(any except DE1)

 

D04: Play Category Determination Requirements

  1. Play Type Rules:
    • Pass Razzle Dazzle: Must have at least 6 DBs and at least 7 Players (ANY) must have PASS FOCUSED defense (i.e they fall within the 'Always considered pass focused' rule and don't fall within the 'Always considered run focused' rule). Can have 2 DL, 3 DL or 4 DL only.
      • No more than 4 defenders can have Blitz, Pass Rush, or move to logic across the LOS;
      • No Run Rush logic. Players can Pass Rush, Blitz, Read, Zone, or m2m logic;
      • No more than three players can have "Bump at the Line" logic, none of which can Bump RBs, and they cannot be deeper than 10-yards from the LOS.
    • Pass Long: Must have 5 DBs and at least 6 players (ANY) must have PASS FOCUSED defense (i.e they fall within the 'Always considered pass focused' rule and don't fall within the 'Always considered run focused' rule).
    • Pass Medium: Must have 5 DBs and at least 5 players (ANY) must have PASS FOCUSED defense (i.e they fall within the 'Always considered pass focused' rule and don't fall within the 'Always considered run focused' rule).
    • Pass Short: Must have 4 DBs and at least 5 players (ANY) must have PASS FOCUSED defense as their primary duty
    • Run Left: Must have 4 DBs and no more than 6 players (ANY) can have RUN FOCUSED defense as their primary duty
    • Run Middle: Must have 4 DBs and 7 players (ANY) must have RUN FOCUSED defense as their primary duty
    • Run Right: Must have 4 DBs and at least 8 players (ANY) must have RUN FOCUSED defense as their primary duty
    • Run Razzle Dazzle: Must have at least 3 DLs and at least 7 Players (DLs, LBs, Ss) must have RUN FOCUSED defense as their primary duty (e.g., 3 DLs and 4 LBs; 4 DLs and 3 LBs; 5 DLs and 2 LBs):
      • No Pass Rush or Blitz logic. Only Run Rush, Read, Zone, or m2m logic allowed;
      • At least 2 DBs must be Safeties, as these are the hard-hitting, run-stopper DBs
      • No more than three players can have "Bump at the Line" logic, cannot Bump RBs, and cannot be deeper than 5-yards from the LOS.
    • Goal Line Run: Must have at least 3 DLs and at least 7 Players (ANY) must have RUN FOCUSED defense as their primary duty
      • Must be less than five yards for a 1st down or TD to call GLR;
      • No Pass Rush or Blitz logic.   Only Run Rush, Read, Zone, or m2m logic allowed;
      • No more than three players can immediately "Bump at the Line" logic; Players can Bump any 4th and/or 5th receiver after a “Stop and Wait” for 0.5 seconds.
    • Goal Line Pass:  Must have at least 2 DLs and at least 5 Players (ANY) must have PASS FOCUSED defense as their primary duty
      • Note: The PNFL will require 3 DL but we will only require 2 DL for our custom GLP;
      • Must be less than five yards for a 1st down or TD to call GLP;
      • No Run Rush logic. Players can Pass Rush, Blitz, Read, Zone, or m2m logic;
      • No more than three players can immediately "Bump at the Line" logic; Players can Bump any 4th and/or 5th receiver after a “Stop and Wait” for 0.5 seconds.
  2. Commish Review:
    • When the XFBS commissioner reviews your play, he will look to see if sufficient defensive players demonstrate defensive focus toward the run at a minimum. This means for a RR play, the commissioner will look for at least 8 players to be oriented toward stopping the run. For a RM play, the commissioner will look for no more and no less than 7 players to be oriented toward stopping the run. For a RL play, the commissioner will check to confirm that only 6 or less players are oriented toward stopping the run.
    • Distinction between Pass Short and Run Left: Depends on how you plan to use the play. The main difference is that Pass Short is required in 3rd 2-5 situations, but there is no requirement to use Run Left in your profiles. Considering all defensive plays in your game plan must be unique plays, you basically must decide when you save the play if you want the play to always be eligible to be called in 3rd 2-5 situations (PS) or not (RL).
    • Any plays already in the XFBS play pool that do not meet these requirements is considered an exception until the commish or submitting coach corrects or deletes it the following offseason

 

D05: Determining Primary Duty of Defensive Players

  1. Defensive players will always be considered RUN FOCUSED as their primary duty if they execute:
    • Any player executing read logic within 7 yards of the LOS is always considered run focused.
    • Any player executing zones preceded by stop & wait logic within 7 yards of the LOS is always considered run focused.
    • Any player executing stop & wait logic within 7 yards of the LOS is always considered run focused unless he is executing man2man logic without bump-at-line logic.
    • Any player executing man2man with bump-at-line logic is always considered run focused unless it is preceded by stop and wait logic of 0.5 sec or longer.
    • Any player executing a 'move to' toward the LOS by a player that takes them within the area between the LOS and 5 yards from the LOS.
    • Any player executing a 'move to' over the LOS by a player.
    • Any player executing executing a zone that crosses the LOS into the offensive side of the field if the zone box does not go beyond 7 yards down-field from the LOS.
    • Any player executing run rush within 10 yards of the LOS.
    • Any player executing move to logic parallel to the LOS if within 7 yards of the LOS can count as additional run focused players for RDR, GR, RR, RM plays if needed, but the play must have at least 5 other players matching other run focused behaviors described above.
  2. Defensive players will always be considered PASS FOCUSED as their primary duty if they execute:
    • Any player further than 10 yards from the LOS is not considered 'run focused' even if they execute obvious run-focused logic. Why? Because they really are too far away to do more than stop a big run.
    • Any player executing man2man pass coverage (non-backfield, backfield, or either) without any bump-at-line logic is always considered pass focused
    • Any player executing man2man pass coverage with bump at line is only considered pass focused if the bump-at-line logic is preceded by stop and wait logic of .5 sec or longer.
    • Players executing stop & wait for 0.0 seconds before executing man to man non-backfield (only if they do not precede this logic with 'move to' logic listed above as 'always' counted as run focused). Players executing zones or reads after any stop & wait within 7 yards of the LOS are always considered run focused.
    • Players executing any logic that includes 'pass rush' or 'blitz' will NOT be counted toward the run-focus player minimum as their primary duty is truly pass focused even if they execute logic listed above as 'always' considered run focused.
    • Players executing a zone are considered pass focused if the center spot of the zone is 5 yards or  more from the LOS and the zone box doesn't cross the LOS into the offensive side of the field (only if they do not precede this logic with logic listed above as 'always' counted as run focused).
    • Players executing a zone that crosses the LOS into the offensive side of the field will be counted as pass focused if the zone box extends 8 yards or more down-field from the LOS on the defensive side (only if they do not precede this logic with logic listed above as 'always' counted as run focused).
  3. No more than THREE PLAYERS executing this logic can count toward the RUN FOCUSED count for RR and RM plays; otherwise these players are considered PASS FOCUSED:
    • move to logic parallel to the LOS if within 7 yards of the LOS,
    • (basically, RR must have 5 players executing logic 'always' counted as run focused and RM must have 4 players executing logic 'always' counted as run focused before the commish will even begin to look for these to 'fill' the remaining count needed for RR or RM)

 

D06: Defensive Player Formation Requirements

  1. Each defensive play must employ at least.
    1. 2 DL and 2 LBs or [DIFFERENT FROM PNFL WHICH ONLY ALLOWS 2-DL WITH AT LEAST 3 LB IN PASS DEFENSES]
    2. 3 DL and 1 LB or
    3. 4 DL and 0 LB (only time zero LBs is allowed)
  2. No defensive play can have more than 7 DBs.
  3. The following restrictions apply to 2-DL plays: [DIFFERENT FROM PNFL WHICH ONLY ALLOWS 2-DL WITH AT LEAST 3 LB IN PASS DEFENSES]
    1. RUN defense categories except RL must have at least 3 LBs (i.e. 2-2-7 is forbidden). Applies to RunRazzle, Goal Line Run, Run Right, Run Middle.
    2. RL defense category must have at least 2 LBs (i.e. 2-2-7 is allowed).
    3. PASS defense categories must have at least 2 LBs (i.e. 2-2-7 is allowed).
  4. Please see the Formation table below for allowed formations. Red (with X) is forbidden. Green (with check-mark) is allowed in the PNFL and XFBS. Orange (with star) is allowed in the XFBS only.

 

SPECIAL TEAMS - Play Design Rules

 

S01: Editing of Plays [DIFFERENT FROM PNFL RULES]

Editing of special teams is limited to making edits to plays currently existing in the XFBS and PNFL play pools per the restrictions below:

  1. Any player substitutions may be made to existing XFBS and PNFL special teams plays. [Not a PNFL rule]
  2. On offensive PUNT plays the punter may simply catch the ball and punt it without any “stop and wait” or “move to” logic. This EDIT helps reduce blacked punts. [Not a PNFL rule]