XTREME-PLAYOFF FOOTBALL BOWL SUBDIVISION

XTREME-PLAYOFF FOOTBALL BOWL SUBDIVISION

XTREME-PLAYOFF FOOTBALL BOWL SUBDIVISION

 

3. Play & PPP Naming Standards

The XFBS uses a very specific naming convention for plays that you should become familiar with. If you are using the PNFL play pool, their pool follows these same guidelines. Knowing these naming conventions will make it easier for you to scout your opponents as well.

 

All play names must be no more than 8 digits long.

 

3a. Naming Offensive Running Plays:

All running plays begin with the the team or coach identifier, then the RB designation number, then the 'hole' number, then the play category designation letter, then the play descriptor.

 

For example, if Michigan creates a running play in which HB1 is running between the G2 and the Left Tackle (“T1”) and saves the play as Run Middle, the play would be named UM23Mdiv. UM = the team or coach identifier, 2 = the RB designation number, 3= the 'hole' number, M=Run Middle, div = descriptor indicating this is a dive play.

 

  1. The team or coach identifier should be 2-3 digits. Example: UM = Michigan, SC = Steve Corbett.
  2. The RB designation number is as follows for running plays:
    • 1 = QB1
    • 2 = HB1
    • 3 = FB1
    • 4 = HB2
    • 5 = HB3
    • 6 = FB2
    • 7 = HB4
    • 8 = FB3
    • 9 = QB2
    • 0 = QB3
  3. The Offensive Line (“OL”) running holes are designated as follows for running plays:
    • Holes 1,3,5,7 are to the left of the QB.
      • Hole 1 is between the Center (“C”) and Left Guard (“G2”).
      • Hole 3 is between the G2 and the Left Tackle (“T1”).
      • Hole 5 is between the T1 and a left-side receiver, a Wide Receiver or Tight End.
      • Hole 7 is a run outside the left Wide Receiver or Tight End.
    • Holes 2,4,6,8 are to the right of the QB.
      • Hole 2 is between the Center (“C”) and Right Guard (“G1”).
      • Hole 4 is between the G1 and the Right Tackle (“T2”).
      • Hole 6 is between the T2 and a right-side receiver, a Wide Receiver or Tight End.
      • Hole 8 is a run outside the right Wide Receiver or Tight End.
    • Hole "0" is up the Center's butt!
  4. The final 3 digits in the play name should describe the type of running play if possible. For example:
    • swp, sw1, sw2, etc. = sweep
    • bll, bul, bl1, bl2, etc. = bull
    • ifo, if1, if2 = i-formation
    • ot1, ot2, ol1, or2, etc. = off tackle
    • pch, tos, ts1, ts2, etc. = pitch/toss
    • Unlike offensive passing plays, there currently is no restriction on the final digit of the play name

 

3b. Naming Offensive Passing Plays:

Passing plays should be named to reflect the team/coach name, the type of play number designation, the primary receiver letter designation, and a description as desired. For example, a short-left play to the WR1 might look like UM1Xflat, or a long-pass to the WR2, UM9Zbomb

 

  1. The team or coach identifier should be 2-3 digits. Example: UM = Michigan, SC = Steve Corbett.
  2. The type of play is described by a single digit as follows:
    • 1 = Short-Left
    • 2 = Short Middle
    • 3 = Short-Right
    • 4 or 7 = Medium-Left
      • tip: if primary receiver is on left side of the field, use 4; if the primary receiver is on the right side of the field, use 7;
    • 5 or 8 = Medium Middle
      • tip: if primary receiver is on left side of the field, use 5; if the primary receiver is on the right side of the field, use 8;
    • 6 = Medium-Right
    • 9 = Pass Long
    • 0 = Pass Razzle Dazzle
    • # = goal line run
    • $ = goal line pass
  3. Receivers are designated, as follows:
    • X = WR1
    • Y = TE1
    • Z = WR2
    • A = WR3
    • B = WR4
    • C = WR5
    • U = TE2
    • V = TE3
    • W = TE4
    • H = HB1
    • I = HB2
    • J = HB3
    • F = FB1
    • G = FB2
    • Q = QB1
  4. The final 3-4 digits should describe the type of route being performed by the primary receiver such as 'cbk' for a come back route or 'sln' for a slant.
  5. The only exception to the descriptor is if the play is a timed-pass or roll-out:
    • If the play is a timed pass, the play name must end in the capital letter (“T”)
    • If the play is a rollout pass, the play name must end in the capital letter ("R")
    • If a play is not a timed pass or a rollout, please avoid ending it with "t" or "r" and never use capital letter "T" or "R"

 

3c. Naming Defensive Plays:

Defensive plays should be named to reflect the team/coach name, the number of DL, the category designation, and end with a descriptor of the play. For example: Iowa creates a 2 DL Run Left play that mostly uses man 2 man. This play would likely be named IA2RLman.

 

  1. The team or coach identifier should be 2-3 digits. Example: UM = Michigan, SC = Steve Corbett.
  2. You must indicate the number of DL used in the play before the category designation. 2, 3, 4, 5, 6, etc.
  3. Make sure you clearly indicate the 2-digit category in the name of the play.
    1. RL = Run Left
    2. RM = Run Middle
    3. RR = Run Right
    4. PM = Pass Medium
    5. PS = Pass Short
    6. PL = Pass Long
    7. GP = Goal Line Pass
    8. GR = Goal Line Run
    9. PD = Pass Dazzle
    10. RD = Run Dazzle
  4. Make sure the descriptor describes the type of defense somehow (e.g. man, m2m = man to man; rzn = read/zone; blz = blitz; cvr2 = cover 2, etc.)
  5. Unlike offensive passing plays, there currently is no restriction on the final digit of the play name.

 

3d. Submitting PPPs:

  • PPPs must be sent to the commissioner in ZIP format.  You may name your ZIP file anything you want, but it is helpful to simply use the team’s acronym and week number (e.g. UCLA01.zip).
  • When you create your profile, never save the game plan into the profile.  The commish needs to be able to review both the profiles and game plan and keeping them separate eases this effort. It also makes it easier for you to replace only one game plan when needed if violations are discovered.
  • Profiles need to follow a simple, consistent naming convention THROUGHOUT THE SEASON.  Your team’s three or four letter acronym followed by OFF and the half number for offense and DEF followed by the half number for defense. For example, for the Alabama Crimson Tide:

    BAMAOFF1.prf and BAMAOFF2.prf (offense)
  • Plans need to follow a simple naming convention THROUGHOUT THE SEASON. Your team’s three or four letter acronym followed by OFF and the half number for offense and DEF followed by the half number for defense. If you prefer to uses the same game plan for both halves, you can.  For example, the Alabama Crimson Tide could use this:

    BAMAOFF1.pln and BAMAOFF2.pln (offense)    OR   just BAMAOFF.pln